Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Feb 09, 2006, 09:54 PM // 21:54   #1
Academy Page
 
Join Date: Apr 2005
Location: Cincinnati, OH
Guild: Malus Ferocitas
Profession: Mo/
Advertisement

Disable Ads
Default Ranger spike build?

I was told this is the typical ranger spike build:

Punishing Shot {E}
Savage Shot
Dual Shot
Pin Down
Read the Wind
Favorable Winds
Lightning Reflexes
Resurrection Signet

I didn't get attributes. Is this about right?
BrotherReins is offline   Reply With Quote
Old Feb 09, 2006, 10:30 PM // 22:30   #2
Desert Nomad
 
Divine Elemental's Avatar
 
Join Date: May 2005
Location: Near Your House
Guild: I Used To Own [ IUTO ]
Default

Punishing Shot
Savage Shot
Dual Shot
*Preparation*
Ressurection Signet
Ward vs Foes / Gale / Drain Ench
Whirling Defense
*Assigned Spirit*
Attribute
16 Marksmanship [ 12+4 ]
Others : Varies
Divine Elemental is offline   Reply With Quote
Old Feb 10, 2006, 02:12 AM // 02:12   #3
Wilds Pathfinder
 
E Power's Avatar
 
Join Date: Jun 2005
Location: New York City
Guild: Wisdom of the Raven [MyM]
Default

Quote:
Originally Posted by Divine Elemental
Punishing Shot
Savage Shot
Dual Shot
*Preparation*
Ressurection Signet
Ward vs Foes / Gale / Drain Ench
Whirling Defense
*Assigned Spirit*
Attribute
16 Marksmanship [ 12+4 ]
Others : Varies
Dont listen to him :P.. J/k but yea... basic ranger spiking build.
E Power is offline   Reply With Quote
Old Feb 10, 2006, 03:57 AM // 03:57   #4
Krytan Explorer
 
Join Date: Dec 2005
Default

You might want a running skill on one of the rangers as well.
Robster Lobster is offline   Reply With Quote
Old Feb 10, 2006, 04:14 AM // 04:14   #5
Desert Nomad
 
Divine Elemental's Avatar
 
Join Date: May 2005
Location: Near Your House
Guild: I Used To Own [ IUTO ]
Default

Quote:
Originally Posted by Robster Lobster
You might want a running skill on one of the rangers as well.
Dodge / Whirling D
Divine Elemental is offline   Reply With Quote
Old Feb 10, 2006, 05:27 AM // 05:27   #6
Lion's Arch Merchant
 
Join Date: Jan 2006
Guild: [MOJO]
Profession: Me/
Default

basic skills: Read the wind, dual, savage, punishing(or oath for spirits), whirling, res sig, <2 spots for different roles>

stats are 16 marks 14 expertise. u can drop a pt in marks for spirit spammers. 14 expertise is a must.

2 superiors so bonders r also a must.
ayanaftw is offline   Reply With Quote
Old Feb 10, 2006, 04:07 PM // 16:07   #7
Krytan Explorer
 
Zephyr Jackson's Avatar
 
Join Date: Oct 2005
Location: Kansas
Profession: E/Mo
Default

Speaking of Bonder...

Add Free Candy Canes for a Good Bonder
Zephyr Jackson is offline   Reply With Quote
Old Feb 10, 2006, 11:16 PM // 23:16   #8
Ascalonian Squire
 
Rayndeon's Avatar
 
Join Date: Feb 2006
Location: Dallas, Texas
Profession: R/Me
Default

Wrong; A Spiker is a PvP build. Essentially, Ranger Spikers focus on having a group of usually 3-4 rangers supported with usually Necro hexes to attack one target quickly, before the enemy healer has time to help out.
Rayndeon is offline   Reply With Quote
Old Feb 11, 2006, 08:06 AM // 08:06   #9
Frost Gate Guardian
 
Sofia Sofia Sofia's Avatar
 
Join Date: Jul 2005
Default

Okay, so we're using that basic build too, works quite well in most situations. ATM we're using 3 Rangers...

What's the trade off for having a 4th shooter? I mean, with the full damage of 4 shooters, there are very few combinations of spirits, enchantments and hexes that can save a caster target.

Is it better to overkill than to occasionally fail to kill, but kill more efficiently?
Sofia Sofia Sofia is offline   Reply With Quote
Old Feb 11, 2006, 09:28 PM // 21:28   #10
Wilds Pathfinder
 
onilink's Avatar
 
Join Date: Aug 2005
Guild: Consortium of Evil Monkeys
Profession: E/
Default

Quote:
Originally Posted by Divine Elemental
Punishing Shot
Savage Shot
Dual Shot
*Preparation*
Ressurection Signet
Ward vs Foes / Gale / Drain Ench
Whirling Defense
*Assigned Spirit*
Attribute
16 Marksmanship [ 12+4 ]
Others : Varies
No res? although I guess if the build works correctly you don't need one.
onilink is offline   Reply With Quote
Old Feb 11, 2006, 09:30 PM // 21:30   #11
Jungle Guide
 
art_'s Avatar
 
Join Date: Dec 2005
Default

Quote:
Originally Posted by Div Elemental
Punishing Shot
Savage Shot
Dual Shot
*Preparation*
Ressurection Signet
Ward vs Foes / Gale / Drain Ench
Whirling Defense
*Assigned Spirit*
Attribute
16 Marksmanship [ 12+4 ]
Others : Varies
Quote:
Originally Posted by onilink
No res? although I guess if the build works correctly you don't need one.
?????
art_ is offline   Reply With Quote
Old Feb 12, 2006, 01:25 AM // 01:25   #12
Wilds Pathfinder
 
onilink's Avatar
 
Join Date: Aug 2005
Guild: Consortium of Evil Monkeys
Profession: E/
Default

Lol. guess I need to check my eyes.
onilink is offline   Reply With Quote
Old Feb 12, 2006, 01:44 AM // 01:44   #13
Frost Gate Guardian
 
Join Date: Oct 2005
Location: Texas
Guild: N/A
Profession: Mo/
Default

Quote:
Originally Posted by Sofia Sofia Sofia
Okay, so we're using that basic build too, works quite well in most situations. ATM we're using 3 Rangers...

What's the trade off for having a 4th shooter? I mean, with the full damage of 4 shooters, there are very few combinations of spirits, enchantments and hexes that can save a caster target.

Is it better to overkill than to occasionally fail to kill, but kill more efficiently?
4th ranger just adds overkill damage and could help with spirits but when u have a oath shot spammer doesnt really matter. Where as with 3 u can have a n/o not only help with the spike (shadow strike,vamp) also can use orders and finally be support (tipically aegis) and martyr

Last edited by 3lite; Feb 12, 2006 at 02:01 AM // 02:01..
3lite is offline   Reply With Quote
Old Feb 12, 2006, 01:52 AM // 01:52   #14
Lion's Arch Merchant
 
icemonkey's Avatar
 
Join Date: Dec 2005
Default

required skills are read the wind dual shot and savage shot, other than that each ranger will be different. Mostly the elite will be punishing but spirit spammers take oath(as previously mentioned) and sometiems poeple take quickshot.
The difference between 3 and 4 rangers is this, you get one orders for most spikes with 4 rangers and you get dual orders for every spike with 3 rangers. Basically 3 rangers with dual orders can do as much or more damage than 4 with 1 orders. Also with two orders necros you have a lot more versatility, you can put martyr on one of the necros and then you have another monk elite which is very valuble.

like every good build its a lot more complicated than x y z skills. If you want to be in a ranger spike pug after you join find out what everyone else is bringing and fit into the build with them
icemonkey is offline   Reply With Quote
Old Feb 21, 2006, 12:53 AM // 00:53   #15
Academy Page
 
Draeco_Smash's Avatar
 
Join Date: Dec 2005
Location: Ottawa, Canada
Guild: GLEN
Profession: W/Me
Default

Doesnt matter what build you think your using...
Usually you should just do what your told...
the Spiker with any real pressure in an R spike Group is the leader... cuz hes calling tgt counting and ORGANIZING YOUR SKILLS TO BENEFIT THE PARTY.
The Orders Necro is also a pressure job because with out both orders up, spike probly wont work.

sorry about the spelling and the grammar...
I just really need sleep,
bottom line,
ALL YOU NEED FOR A GOOD R SPIKE GROUP IS....
A GOOD LEADER and by that... he should be able to put together a competent party...

Last edited by Draeco_Smash; Feb 21, 2006 at 12:58 AM // 00:58..
Draeco_Smash is offline   Reply With Quote
Old Feb 21, 2006, 05:22 AM // 05:22   #16
Krytan Explorer
 
Saborath Gilgalad's Avatar
 
Join Date: Sep 2005
Location: Minneapolis
Guild: Natural Born Killas [NBK]
Default

I run Fast Cast Orders in Ranger Spike under
IGN Lady Horrifix
here's the build I use


Fast Cast 11+1
Blood 11
Death 8
Inspiration whatevers left +1

Rez Signet
Blood Rit
Strip Enchanment or Drain Enchantment
Inspire Enchantment
Inspire Hex or Rigor Mortis
Consume Corpse
Order of Pain
Order of the Vampire

Last edited by Saborath Gilgalad; Feb 23, 2006 at 07:21 PM // 19:21..
Saborath Gilgalad is offline   Reply With Quote
Old Feb 21, 2006, 04:50 PM // 16:50   #17
Krytan Explorer
 
Zephyr Jackson's Avatar
 
Join Date: Oct 2005
Location: Kansas
Profession: E/Mo
Default

usually from what i know that a N/mo Runs oov, and the Me/N Runs Pain
Zephyr Jackson is offline   Reply With Quote
Old Feb 21, 2006, 05:02 PM // 17:02   #18
Krytan Explorer
 
Join Date: Nov 2005
Location: London
Guild: Currently looking
Default

if you are runnin a n/mo and me/n then the mesmer runs OoV and the necro runs OoP and Martyr (blindness is a killer), he also uses shadow strike and/or gzae to participate in the spike
lord of shadow is offline   Reply With Quote
Old Feb 21, 2006, 05:05 PM // 17:05   #19
Lion's Arch Merchant
 
Join Date: Oct 2005
Default

From what I've seen its the oppostie, if there is an N/Mo orders and a Me/N orders, the Me/N will put out order of the vampire and a debuff, and the N/Mo will have order of pain and usually aegis, martyr, and mend ailment. This way the OoP is more powerful than the OoV since OoP gets multiplied by high marksmanship whereas OoV is constant damage.
SaintGreg is offline   Reply With Quote
Old Feb 21, 2006, 07:50 PM // 19:50   #20
Jungle Guide
 
wheel's Avatar
 
Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
Default

Quote:
Originally Posted by SaintGreg
From what I've seen its the oppostie, if there is an N/Mo orders and a Me/N orders, the Me/N will put out order of the vampire and a debuff, and the N/Mo will have order of pain and usually aegis, martyr, and mend ailment. This way the OoP is more powerful than the OoV since OoP gets multiplied by high marksmanship whereas OoV is constant damage.
What are you talking about?
wheel is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Critique my Ranger spike team build please. Falrow The Campfire 27 Jan 04, 2006 12:47 AM // 00:47
killerklayton The Campfire 28 Dec 11, 2005 04:46 AM // 04:46
Build Against IWAY and Ranger spike Chocolate sesy The Campfire 12 Oct 27, 2005 04:04 AM // 04:04
looking for ranger spike + interrupt build Meimei Gladiator's Arena 0 Oct 20, 2005 05:34 AM // 05:34
My most succesful team arena ranger spike build dont feel no pain The Campfire 8 Oct 07, 2005 09:41 PM // 21:41


All times are GMT. The time now is 11:50 PM // 23:50.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("